Technical Artist, Lighting & Look Development

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.


A Technical Artist is the key bridge between artists and engineers, and Facebook Reality Labs is currently looking for a passionate team member to closely work with graphics programmers to build the next cutting-edge real-time graphics and technology for AR/VR.

Required Skills

  • Lead, define and develop content with a lighting, rendering, and shading focus in a real-time environment
  • Define lighting and shading methods to drive future looking technology roadmaps and rendering features
  • Author shaders using code or visual tools like Amplify or Shader Graph
  • Work closely with the engineering team to design, manage and maintain lighting and rendering pipelines
  • Instruct artists and designers on best practices for lighting and shading techniques across a range of products and use cases
  • Prototype, profile and optimize lighting and shaders to achieve desired looks under performance constraints
  • Resolve issues with cross-functional leads

Minimum Qualification

  • 5+ years of experience in game development as a Technical Art Director or Look Development Artist
  • Understanding of lighting, color, shading, and photography techniques
  • Experience writing shader code or utilize tools like Amplify or Shader Graph
  • Experience working across a wide variety of lighting methods, including HDR, IBL, pre-baked, and dynamic lighting
  • Experience working across styles (graphic, realistic)
  • Experience with game profiling and optimization techniques in a real-time rendering environment
  • Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games
  • Experience collaborating on multi-disciplinary teams

Preferred Qualification

  • Knowledge of real-time graphics pipeline concepts
  • Experience with Unity
  • Virtual reality experience (Rift, VIVE, Gear VR, etc.)


Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at