Technical Artist

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.

Summary

At Facebook Reality Labs Research, digital content turbocharges our scientific explorations. If you're a technical artist with a passion for enabling a wide variety of research initiatives, this is rare opportunity to join AR/VR pioneers. In our collaborative environment, you'll partner with expert research scientists and software developers to build groundbreaking prototypes and experiments that ultimately make AR/VR universal. Step into the adventure of a lifetime as we invent the future and make science fiction real.

Required Skills

  • Analyze, evaluate, design, direct, develop, and integrate digital content for advanced AR/VR research initiatives, prototypes, experiments and user experiences
  • Provide creative and technical leadership for innovative digital content solutions
  • Utilize your skills in DCC toolsets and software scripting to optimize content delivery and content pipelines
  • Educate researchers and peers on digital content best practices and techniques
  • Collaborate in a team environment across multiple scientific and engineering disciplines


Minimum Qualification

  • Bachelor's degree in a relevant visual art or technical field such as Computer Animation, Graphic Design or Computer Science
  • 5+ years experience with a high level programming language such as Python, C#, Java, Perl, MEL or MAXScript
  • 5+ years experience with 3D asset pipelines and digital content creation tools such as Max, Maya, Houdini, Blender, Modo, Substance Painter, Substance Designer or Photoshop
  • 5+ years experience creating content for games, film, television, AR/VR or related fields
  • Proven track record of professional content development, including shipping one or more products using digital content creation tools


Preferred Qualification

  • Machine learning or deep learning
  • Synthetic data generation for ML training
  • Off-line rendering, including knowledge of Vray, Renderman, Redshift, or Cycles
  • Experience in game engines such as Unreal or Unity
  • Experience in shader development
  • Experience shipping AR/VR applications


EOE

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.