Research Engineer - Graphics & ML

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Summary

Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers with the shared goal of developing AR and VR across the spectrum. The charter of the Graphics Research group within FRL-R is to make exceptional consumer virtual, augmented, and mixed reality experiences targeting five to ten years out.We are currently seeking talented Research Engineers and Research Scientists to help develop forward looking graphics pipelines for AR and VR, and solve the future challenges in the graphics computing space. The focus of this role is on computer graphics with the primary responsibility being the efficient synthesis of high quality images, including leveraging and developing state-of-the-art techniques. This full-time position requires a background in computer science, computer engineering, or similar areas; and a strong background in graphics, math, and programming.

Required Skills

  • Initiate and lead research projects in graphics and graphics related machine learning techniques
  • Research innovative graphics techniques, algorithms, and tools to maximize rendering quality and efficiency
  • Collaborate with other researchers and engineers to develop innovative technologies that impact the future graphics pipelines
  • Interact cross-functionally with peer teams, like hardware, perceptual science, optics, and displays


Minimum Qualification

  • Advanced degree in the field of computer graphics, image processing, or similar domains
  • 3+ years of experience with advanced image synthesis, including rasterization, ray tracing, sampling, physically based shading, level of detail, and image processing
  • 3+ years of experience with real-time and/or offline computer graphics
  • 3+ years of experience with C++
  • 2+ publications at top computer graphics conferences and/or journals
  • Demonstrated experience dealing with ambiguity, and experience working with cross-functional teams


Preferred Qualification

  • PhD in the field of computer graphics, image processing, or similar domains
  • 3+ years of experience with graphics and GPU APIs like DirectX, Vulkan, Metal and/or CUDA
  • 2+ years of experience with graphics related machine learning methods
  • Publications on machine learning for graphics
  • Experience with GPU hardware architecture, preferably having influenced silicon design along feature and/or performance axes
  • Track record of achieving results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as SIGGRAPH, Eurographics, HPG, EGSR, etc.


EOE

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.