Wearables 3D Artist, R&D

Save
You need to sign in or
create an account to save a job.
Job Description

Research & Development at The New York Times explores how emerging technologies can be applied in service of journalism. We collaborate with designers, developers, reporters, photographers and editors throughout the company to bring new forms of newsgathering and storytelling to life, from prototyping to publishing.

The New York Times is looking for a 3D artist and visual storyteller to join our Augmented Reality lab. They will join a team of engineers, designers and producers building speculative prototypes that model new workflows and user experiences for a near-future in which wearable-based AR interfaces are ubiquitous. These explorations will help model how Times journalism might exist as a contextual layer over the world.

Applicants should embrace The Times' journalistic mission and demonstrate excellence in the conceptualizing, designing and building of 3D/AR stories -including data visualizations, forensic recreations, interactive graphics, and conceptual explainers for wearables.

Who you are:
  • You're interested in applying design to solve journalistic problems. We aim to build new experiences that will shape the way we do journalism in 2021 and beyond.
  • You're skilled at prototyping XR content for emerging technology platforms. You're comfortable working in game engines (Unity or Unreal), computer graphics software (Maya/Blender), and the Adobe Creative Suite.
  • You have a compelling portfolio of 3D/immersive creative work.
  • You're proficient at 3D modeling, optimization and animation. You're comfortable with look development tools like Substance Painter.
  • You're comfortable with change, can work autonomously, and are able to work well in a collaborative and fast-paced environment. You're excited about working on interdisciplinary teams.


What you'll do:
  • Collaborate extensively with creative, technology, editorial, and research partners to turn abstract ideas about novel concepts into concrete design concepts.
  • Build high- and low-fidelity wearable experiences using programmatic and traditional 3D animation skills.
  • Conceptualize and prototype innovative ways to capture and share 3D and immersive stories.
  • Work closely with engineers to streamline tools and processes for prototyping and publishing.


To apply, please provide a portfolio of work samples (URLs, project summaries) describing your most relevant work for this position and how it expresses your approach to design for emerging technology.

This is a temporary position that is expected to last about 12 months.

The New York Times is committed to a diverse and inclusive workforce, one that reflects the varied global community we serve. Our journalism and the products we build in the service of that journalism greatly benefit from a range of perspectives, which can only come from diversity of all types, across our ranks, at all levels of the organization. Achieving true diversity and inclusion is the right thing to do. It is also the smart thing for our business. So we strongly encourage women, veterans, people with disabilities, people of color and gender nonconforming candidates to apply.

The New York Times Company is an Equal Opportunity Employer and does not discriminate on the basis of an individual's sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The New York Times Company will consider qualified applicants, including those with criminal histories, in a manner consistent with the requirements of applicable state and local "Fair Chance" laws.