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Job Details

Meta (formerly known as Facebook)

Hardware Systems Engineer

Computer and Mathematical



Redmond, Washington, United States

As a Hardware Systems Engineer at Reality Labs, you will lead architecture on AR/VR/Wearables devices, help drive the overall strategy & roadmap, and be a part of the teams designing, building, and testing devices that enable downstream machine learning experiences on AR/VR products. We want people who: work well in teams, can brainstorm big ideas, work in new technology areas, thrive in ambiguity, able to map tradespaces, able to drive a concept into a prototype, and can envision how a prototype could transition into a high-volume consumer product.The Reality Labs Hardware Systems Engineer will lead the definition and convergence of complex and novel sub-system and product architectures aimed at pushing beyond the state-of-the-art consumer AR/VR/Wearable systems. These can span new sensing systems, display/optics systems, input devices, and full VR headsets. The role requires expert technical communication with cross-functional teams across different engineering disciplines ranging from Firmware, Electrical, Software, Machine Learning and other core technology groups to drive incubation of new technologies.Starting with a broad engineering background in electrical, mechanical, optics, silicon, or related fields, we’re looking for a unique systems engineer. The ideal candidate would have strong systems skills, and experience with optical systems, sensors, CV algorithms, software, and be able to work collaboratively with experts in different fields to make architectural tradeoffs.

Required Skills

Hardware Systems Engineer Responsibilities:

  • Technical delivery on hardest architectural problems in early phase concept development
  • Support the analysis of proposed system architecture against the defined requirements to ensure power, latency, image quality and required compute & communication bandwidth align with user experience and target ID
  • Engage with technology project leads, and various component SMEs in creating the overall system architecture and platform as the starting point for product execution
  • Communicate technology and product strategy effectively to both internal and external stakeholders
  • Create proof of concepts
  • Collaborate and with cross functional teams that use the prototyped hardware for data collection and machine learning training

Minumum Qualification

Minimum Qualifications:

  • 1+ year of experience with architecture and systems engineering across electrical, firmware, mechanical, audio and optical systems
  • Experience working with one or more of these technologies: displays, optics, silicon, sensors, thermal systems, firmware
  • Experience in rapid prototyping and proof of concept work
  • Communication experience working with, Product Managers, Technical Project Managers, and other hardware/software cross functional teams
  • Experience working with partnerships teams and external partners at both a supply base and product level

Preferred Qualification

Preferred Qualifications:

  • BS in Mechanical Engineering, Electrical Engineering, other related technical field or equivalent experience
  • Experience in firmware development, programming, computer vision, OS, game development, and complex sensing systems
  • Experience with Virtual/Augmented reality or systems aimed at capturing/processing/delivering audio visual, IMU or other positional data streams
  • Working knowledge across the following areas with experience in at least one: -Imaging: interfaces, optical, sensors, modules, ISP and algorithm fundamentals, CV/ML -Audio: interfaces, sound file recording and reproduction (channel based, HOA etc.), multi mic topologies, beam forming, blind source separation, natural language processing -Communications: network impacts on latency, throughput and Jitter, VoIP, video communications
  • General Machine learning (DNN, CNN, RNN)

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