Job Details
SW Engineer Live Telepresence
Come invent the future. At Facebook Reality Labs, software development is vital to empowering our scientific explorations and generating viable paths to the consumer products people will use for decades to come — products that will truly give people superpowers. If you're a C++ software engineering expert with deep knowledge of real-time systems, a love for solving novel problems from first principles, and an aptitude for optimization then you'll thrive in our collaborative environment. Join a world-class team of pioneers experimenting with breakthrough interaction technology including virtual humans from capture to reproduction. Partner with expert research scientists, mechanical engineers, electrical engineers and other brilliant software minds to build cutting-edge prototypes and create the technology that makes AR/VR universal. At the lab, we aspire to a vision of social VR and AR where people are able to interact with each other across distances in a way that is indistinguishable from in-person interactions. We're just getting started. You can help us make this dream a reality and a key lab leader.
Required Skills
SW Engineer Live Telepresence Responsibilities:
- Analyze, evaluate, design, develop, integrate, debug and test real-time AR and VR software for realistic telepresence
- Participate in design reviews and code reviews. Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural trade-offs required to rapidly deliver software solutions
- Work with researchers and engineers to understand challenges in building state-of-the-art software systems
- Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and work efficiently
- Learn constantly, educate others, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving
- Propose and implement reliable, maintainable, and scalable system-level software solutions to facilitate research activities
Minumum Qualification
Minimum Qualifications:
- MS degree in Computer Science, Engineering, Physics, or related field or equivalent experience
- 5+ years experience with modern C++ (C++14 and above) as well as C# experience
- Experience working independently and in a cross-functional environment
- Experience working in research teams or highly dynamic environments
- Experience developing real-time engines
Preferred Qualification
Preferred Qualifications:
- Experience with Machine Learning for 3D Data (such as meshes, point clouds, and voxels)
- Track record in development within real-time game engine products, preferably in AR/VR
- Experience with Machine Learning for Visual Synthesis or Audio Synthesis
- Experience developing AR/VR applications
- Experience with real-time communication, and computer graphics development